Kafka versus Nabokov

Uplifting a lobste.rs comment to a stand-alone post.

objectif_lune asks:

I am on the cusp (hopefully) of kicking off development of a fairly large and complex system (multiple integrated services, kafkas involved, background processes, multiple client frontends, etc…). It’s predominantly going to be built in rust (but that’s only trivially relevant; i.e. not following standard OOP).

Here’s where i’m at:

  1. I have defined all the components, services, data stores to use / or develop
  2. I have a a fairly concrete conceptualisation of how to structure and manage data on the storage end of the system which i’m formalizing into a specification
  3. I have a deployment model for the various parts of the system to go into production

The problem is, I have a gap, from these specs of the individual components and services that need to be built out, to the actual implementation of those services. I’ve scaffolded the code-base around what “feels” like sensible semantics, but bridging from the scope, through the high-level code organisation through to implementation is where I start to get a bit queasy.

In the past, i’ve more or less dove head-first into just starting to implement, but the problem has been that I will very easily end up going in circles, or I end up with a lot of duplicated code across areas and just generally feel like it’s not working out the way I had hoped (obviously because i’ve just gone ahead and implemented).

What are some tools, processes, design concepts, thinking patterns that you can use to sort of fill in that “last mile” from high-level spec to implementing to try and ensure that things stay on track and limit abandonment or going down dead-ends?

I’m interested in advice, articles, books, or anything else that makes sense in the rough context above. Not specifically around for instance design patterns themselves, i’m more than familiar with the tools in that arsenal, but how do you bridge the gap between the concept and the implementation without going too deep down the rabbit-hole of modelling out actual code and everything else in UML for instance? How do you basically minimize getting mired in massive refactors once you get to implementation phase?

My answer:


I don’t have much experience building these kind of systems (I like Kafka, but I must say I prefer Nabokov’s rendition of similar ideas in “Invitation to a Beheading” and “Pale Fire” more), but here’s a couple of things that come to mind.

First, every complex system that works started out as a simple system that worked. Write code top down: https://www.teamten.com/lawrence/programming/write-code-top-down.html

Even if it is a gigantic complex system with many moving parts, start with spiking and end-to-end solution which can handle one particular variation of a happy path. Build skeleton first, flesh can be added incrementally.

To do this, you’ll need some way to actually run the entire system while it isn’t deployed yet, which is something you need to solve before you start writing pages of code.

Similarly, include testing strategy in the specification, and start with one single simple end-to-end test. I think that TDD as a way to design a class or a function is mostly snake oil (because “unit” tests are mostly snake oil), but the overall large scale design of the system should absolutely be driven by the way the system will be tested.

It is helpful to dwell on these two laws:

First Law of Distributed Object Design:

Don’t distribute your objects.

Conway’s law:

Organizations which design systems are constrained to produce designs which are copies of the communication structures of these organizations.

The code architecture of your solution is going to be isomorphic to your org chart, not to your deployment topology. Let’s say you want to deploy three different services: foo, bar, and baz. Just put all three into a single binary, which can be invoked as app foo, app bar, and app baz. This mostly solves any code duplication issues — if there’s shared code, just call it!

Finally, system boundaries are the focus of the design: https://www.tedinski.com/2018/02/06/system-boundaries.html

Figure out hard system boundaries between “your system” and “not your system”, and do design those carefully. Anything else that looks like a boundary isn’t. It is useful to spend some effort designing those things as well, but it’s more important to make sure that you can easily change them. Solid upgrade strategy for deployment trumps any design which seems perfect at a given moment in time.