Another Generic Dilemma

In The Generic Dilemma, Russ Cox observes that you can have only two of

(but see 1 and 2 for how you can achieve a middle ground with enough compiler wizardry)

Now that Go is getting generics, I want to point out another dilemma:

Any language has parametric polymorphism, eventually

If you start with just dynamic dispatch, youll end up adding generics down the road. This happened with C++ and Java, and is now happening with Go. The last one is interesting even if you dont carry accidental OOP baggage (inheritance), interfaces alone are not enough.

Why does it happen? Well, because generics are useful for simple things. Even if the language special-cases several parametric data structures, like go does with slices, maps and channels, it is impossible to abstract over them. In particular, its impossible to write list_reverse or list_sort functions without some awkward workarounds.

Ok, but wheres the dilemma? The dilemma is that adding parametric polymorphism to the language opens floodgates of complexity. At least in my experience, Rust traits, Haskell type classes, and Java generics are the main reason why some libraries in those languages are hard to use.

Its not that generics are inherently hard, fn reverse<T>(xs: [T]) -> [T] is simple. Its that they allow creating complicated solutions, and this doesnt play well with our human bias for complexity.

One thing I am wondering is whether a polymorphic language without bounded quantification would be practical? Again, in my anecdotal experience, cognitive complexity soars when there are bounds on type parameters: T: This<S> + That. But parametric polymorphism can be useful without them:

fn sort<T: Ord>(xs: &mut [T]) { ... }

is equivalent to

struct Ord<T> {
  cmp: fn(&T, &T) -> Ordering

fn sort<T>(ord: Ord<T>, xs: &mut [T]) { ... }

Can we build an entire language out of this pattern?